Sunday, October 21, 2012

Skeletal Structure

At this point we've created some of the game's most basic assets and controllers. 

With the floor plan transferred and modeled for Unity by LuxusElg, we have started producing objects and scripts we can put into the game world for testing.


There's naturally a few speed-bumps along the way, but at this point we've settled on a workflow and pace that allows us to produce a steady stream of content and having this updated pretty much real-time. 

Unity is very kind when it comes to importing/exporting assets and will happily grab anything in it's designated Assets folder, meaning we can produce basic prototypes of any in-game entity and continue working on it even as it's moving about in the game world.


As we move forward we'll continue populating the world with objects before refining existing one's.

No comments:

Post a Comment