Sunday, October 21, 2012

Skeletal Structure

At this point we've created some of the game's most basic assets and controllers. 

With the floor plan transferred and modeled for Unity by LuxusElg, we have started producing objects and scripts we can put into the game world for testing.


There's naturally a few speed-bumps along the way, but at this point we've settled on a workflow and pace that allows us to produce a steady stream of content and having this updated pretty much real-time. 

Unity is very kind when it comes to importing/exporting assets and will happily grab anything in it's designated Assets folder, meaning we can produce basic prototypes of any in-game entity and continue working on it even as it's moving about in the game world.


As we move forward we'll continue populating the world with objects before refining existing one's.

Wednesday, October 3, 2012

First Gameplay Prototype

Here's what I've been working on for the past few Unity sessions: link

It's a prototype of the third person controller we intend to use in the final product.
It needs a lot of work still, but it's something.

Among other things, the controller in its completed state will feature a more vehicle-like handling, due to the nature of the robots, where you will not be able to strafe and such.
The camera will also collide with other geometry, and it should adjust its position if something is occluding the character.

Other things to note is that the view will initially be from the POV of one of the surveillance cameras, and you will be able to swap between them using either a hotkey or some form of HUD. From the surveillance camera POV, you will be able to target a robot to 'take control' of it, and the view will change to a third-person perspective and give you WASD-movement.
Currently, the cameras just track to the position of my placeholder robot. Which is awesome. And creepy. (Seriously, I tried it from a first-person perspective, and having all the cameras tracking your every move is really freaking creepy.)

-luxuselg

The First Level

After having a long and arduous discussion about how to design our level, we finally agreed on a concept, which Joachim promptly sketched up in Google Draw. This is a screenshot of the result, which turned out really well.


The mockup features a few indicators on where we want the surveillance cameras and robots to be placed initially, as well as a few puzzles.

We've chosen to only include one level in the prototype we're making for this course, because we feel we can make it representative enough of the general feel of the game, as well as of the core gameplay.

Again, this is a rough sketch, and by no means the complete blueprint.

More is to come. =)

-luxuselg