Here's what I've been working on for the past few Unity sessions: link
It's a prototype of the third person controller we intend to use in the final product.
It needs a lot of work still, but it's something.
Among other things, the controller in its completed state will feature a more vehicle-like handling, due to the nature of the robots, where you will not be able to strafe and such.
The camera will also collide with other geometry, and it should adjust its position if something is occluding the character.
Other things to note is that the view will initially be from the POV of one of the surveillance cameras, and you will be able to swap between them using either a hotkey or some form of HUD. From the surveillance camera POV, you will be able to target a robot to 'take control' of it, and the view will change to a third-person perspective and give you WASD-movement.
Currently, the cameras just track to the position of my placeholder robot. Which is awesome. And creepy. (Seriously, I tried it from a first-person perspective, and having all the cameras tracking your every move is really freaking creepy.)
-luxuselg
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