Tuesday, December 4, 2012

Closing the Gap

As the deadline draws ever nearer, we've been able to substantially upgrade the visual fidelity of the project.
We recently activated the Unity3D Pro 30-day trial, as the project is due before the trial expires. This gave us the ability to add several impressive post-processing effects to the game, as well as enabling real-time dynamic shadows. 


In other news, the core game mechanics are all but finished, requiring little more than some tweaking before all the pieces are in place.
I've created a global power level for the facility, which will decrease in time, eventually shutting down the entire facility and causing the player to lose the game. All powered objects can be linked either directly to a specified global power level to be the minimum required for them to function, or they can be hooked up to a fuse-controlled power grid, in which all linked objects are controlled by a central fuse box with a specified power requirement. Some of these fuse boxes will be broken initially, requiring the player to fix them in order to access specific areas or devices.

Joachim also finished the parts of the interface that displays emails and messages from a hacked device, all of which are parsed from XML. 
All that remains now is to populate the level itself, and puke out a bunch more assets.

-luxus

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