Wednesday, November 7, 2012

Introduction to Intros

After creating a pretty basic script for moving through scenes/levels in Unity the work began revolving around creating the main menu scene itself. Consisting of a single flower illuminated by a flickering light it carries a somber tone, and gives some idea of the themes to come within the game. The intro also features it's own musical theme, somewhat different from the one found inside the game.

Below is an early version imported into Unity featuring buttons and the basic setup (placeholder "Fire"-buttons for added effect!)


Work around the introduction now revolves around giving it some actual visuals, some of the work is complete and is more easily seen directly through Blender. Some of the features we require to get the full effect without creating a patchwork of work-arounds is only available in the Pro version of Unity, which we will be getting shortly to implement various things like lighting/shadows.

Below is the same early version with a bit more work in in-Blender, somewhat more representative of the final version.

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